![]() ![]() ![]() Suddenly developers could populate sprawling worlds with an insane number of NPCs. Maybe one day you'll play a Lord of the Rings game in which the Battle of Helms Deep legit has thousands of smart AI characters all fighting for their lives in real-time. Sounds pretty awesome, yeah? Keep in mind, though-anytime a company talks about building games for a virtual supercomputer, that sort of implies said games are inherently "always online." And again, all of these wonderful-sounding what-ifs have a threatening nemesis named latency to overcome. ![]() So what does the immediate future hold for the cloud as it pertains to games? To be honest, it'll probably be pretty shaky. On paper, Gaikai sounds like it has the potential to be huge-so long as you don't mind paying a subscription fee and have a fast enough connection to support game streaming (chances are you don't). ![]()
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